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Training Units

Build Units Costs

Here you can find the cost of building units, the necessary military rank, how much experience points you get for each unit built and the max number of units you can build per type. You can learn more about the different types in the Normal and Supreme Units sections.

Unit Capacity System

Your maximum trainable units are based on the number of bases you own. Each non-capital base (Headquarters, Military Bases, Resource Bases, and Mine Bases) provides capacity for 10,000 Normal Units.

Key Points: - Unit Capacity: Each non-capital base you control provides capacity for 10,000 Normal Units - Normal Units count toward your unit cap (all Infantry, Armored, Airforce, and Navy units listed below) - Supreme Units do NOT count toward your unit cap, allowing you to build elite forces alongside your regular armies - Tactical Units (Generals and Special Forces) do NOT count toward your unit cap - Territory Expansion: More territory means you can maintain larger armies and project more power across the map - Capital bases do NOT provide unit capacity - You cannot train additional Normal Units if it would exceed your unit cap

Example: If you control 5 bases (1 Headquarters + 2 Military Bases + 2 Resource Bases), you can train up to 50,000 Normal Units total, plus up to 30 of each Supreme unit type. This system encourages territorial expansion as a core strategic element while allowing you to invest in elite Supreme units without restriction.

Normal Units

Note: Steal Capacity is calculated as 5% of the unit's total health. Heavier units can carry more resources.

Unit Iron Cost per Unit Min Military Rank XP per Unit Built Max Units Health Points Steal Capacity
Akula 28 8 4 10.000 190 9.5
Arleigh 25 18 4 10.000 170 8.5
Bakhcha 30 16 3 10.000 160 8.0
Bazooka 25 0 3 10.000 135 6.75
Black Hawk 28 6 3 10.000 190 9.5
Bradley 30 0 4 10.000 190 9.5
Chengdu 28 28 4 10.000 185 9.25
Christy 22 11 3 10.000 135 6.75
Dongfeng 30 26 5 10.000 225 11.25
Gepard 30 20 4 10.000 160 8.0
LG1 22 11 3 10.000 135 6.75
Lynx 28 24 4 10.000 210 10.5
Pomornik 25 14 4 10.000 150 7.5
Reaper 35 21 3 10.000 160 8.0
Soldier 25 10 3 10.000 135 6.75
Stinger 25 11 3 10.000 135 6.75

Supreme Units

Note: Steal Capacity is calculated as 5% of the unit's total health. Supreme units have significantly higher carrying capacity due to their greater health.

Unit WWO Cost per Unit Min Military Rank XP per Unit Built Max Units Health Points Steal Capacity
Abrams 8 42 400 30 4.000 200
Apache 7 35 350 30 4.000 200
B2-Bomber 10 45 450 30 4.000 200
Bastion 6 32 300 30 3.800 190
Daring 6 33 350 30 3.500 175
F-22 8 44 450 30 3.500 175
F-35 8 29 300 30 4.000 200
Leopard 7 30 300 30 3.500 175
Los Angeles 10 43 450 30 4.000 200
Marine 6 12 150 30 3.600 180
Mortar 6 23 250 30 3.300 165
Panther 7 37 350 30 3.900 195
SAM 8 41 400 30 3.500 175
Sniper 8 40 400 30 3.400 170
ZU-23 7 27 250 30 3.500 175
Zumwalt 6 39 400 30 4.000 200

October 21, 2025

⚠️ In case of any discrepancies, the in-game information in World War Online is the authoritative source of truth.