Training Units

Here you can find the cost of building units, the necessary military rank, how much experience points you get for each unit built and the max number of units you can build per type. You can learn more about the different types in the Normal and Supreme Units sections.
Unit Capacity System
Your maximum trainable units are based on the number of bases you own. Each non-capital base (Headquarters, Military Bases, Resource Bases, and Mine Bases) provides capacity for 10,000 Normal Units.
Key Points: - Unit Capacity: Each non-capital base you control provides capacity for 10,000 Normal Units - Normal Units count toward your unit cap (all Infantry, Armored, Airforce, and Navy units listed below) - Supreme Units do NOT count toward your unit cap, allowing you to build elite forces alongside your regular armies - Tactical Units (Generals and Special Forces) do NOT count toward your unit cap - Territory Expansion: More territory means you can maintain larger armies and project more power across the map - Capital bases do NOT provide unit capacity - You cannot train additional Normal Units if it would exceed your unit cap
Example: If you control 5 bases (1 Headquarters + 2 Military Bases + 2 Resource Bases), you can train up to 50,000 Normal Units total, plus up to 30 of each Supreme unit type. This system encourages territorial expansion as a core strategic element while allowing you to invest in elite Supreme units without restriction.
Normal Units
Note: Steal Capacity is calculated as 5% of the unit's total health. Heavier units can carry more resources.
| Unit | Iron Cost per Unit | Min Military Rank | XP per Unit Built | Max Units | Health Points | Steal Capacity |
|---|---|---|---|---|---|---|
| Akula | 28 | 8 | 4 | 10.000 | 190 | 9.5 |
| Arleigh | 25 | 18 | 4 | 10.000 | 170 | 8.5 |
| Bakhcha | 30 | 16 | 3 | 10.000 | 160 | 8.0 |
| Bazooka | 25 | 0 | 3 | 10.000 | 135 | 6.75 |
| Black Hawk | 28 | 6 | 3 | 10.000 | 190 | 9.5 |
| Bradley | 30 | 0 | 4 | 10.000 | 190 | 9.5 |
| Chengdu | 28 | 28 | 4 | 10.000 | 185 | 9.25 |
| Christy | 22 | 11 | 3 | 10.000 | 135 | 6.75 |
| Dongfeng | 30 | 26 | 5 | 10.000 | 225 | 11.25 |
| Gepard | 30 | 20 | 4 | 10.000 | 160 | 8.0 |
| LG1 | 22 | 11 | 3 | 10.000 | 135 | 6.75 |
| Lynx | 28 | 24 | 4 | 10.000 | 210 | 10.5 |
| Pomornik | 25 | 14 | 4 | 10.000 | 150 | 7.5 |
| Reaper | 35 | 21 | 3 | 10.000 | 160 | 8.0 |
| Soldier | 25 | 10 | 3 | 10.000 | 135 | 6.75 |
| Stinger | 25 | 11 | 3 | 10.000 | 135 | 6.75 |
Supreme Units
Note: Steal Capacity is calculated as 5% of the unit's total health. Supreme units have significantly higher carrying capacity due to their greater health.
| Unit | WWO Cost per Unit | Min Military Rank | XP per Unit Built | Max Units | Health Points | Steal Capacity |
|---|---|---|---|---|---|---|
| Abrams | 8 | 42 | 400 | 30 | 4.000 | 200 |
| Apache | 7 | 35 | 350 | 30 | 4.000 | 200 |
| B2-Bomber | 10 | 45 | 450 | 30 | 4.000 | 200 |
| Bastion | 6 | 32 | 300 | 30 | 3.800 | 190 |
| Daring | 6 | 33 | 350 | 30 | 3.500 | 175 |
| F-22 | 8 | 44 | 450 | 30 | 3.500 | 175 |
| F-35 | 8 | 29 | 300 | 30 | 4.000 | 200 |
| Leopard | 7 | 30 | 300 | 30 | 3.500 | 175 |
| Los Angeles | 10 | 43 | 450 | 30 | 4.000 | 200 |
| Marine | 6 | 12 | 150 | 30 | 3.600 | 180 |
| Mortar | 6 | 23 | 250 | 30 | 3.300 | 165 |
| Panther | 7 | 37 | 350 | 30 | 3.900 | 195 |
| SAM | 8 | 41 | 400 | 30 | 3.500 | 175 |
| Sniper | 8 | 40 | 400 | 30 | 3.400 | 170 |
| ZU-23 | 7 | 27 | 250 | 30 | 3.500 | 175 |
| Zumwalt | 6 | 39 | 400 | 30 | 4.000 | 200 |
⚠️ In case of any discrepancies, the in-game information in World War Online is the authoritative source of truth.