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Attacking (Raids)

Normal attacks, also called raids, focus on resource acquisition. This is the most common type of attack and requires no special units - just your regular army.

How Raiding Works

When you win a battle through a normal attack, your surviving units can steal resources from the enemy base:

Target Base Resources Available
Headquarters Various resources based on HQ level
Resource Bases The specific resource that base produces (Food, Iron, Money, or Brick)
Mine Bases Accumulated Iron

Resource Carrying Capacity

The amount of resources you can steal depends on your surviving units:

  • Each unit can carry 5% of its total health in resources
  • Heavier units can carry more resources per unit
  • Supreme units have significantly higher carrying capacity

Carrying Capacity Examples

Unit Health Carrying Capacity
Bazooka 135 HP 6.75 resources
Dongfeng 225 HP 11.25 resources
Abrams (Supreme) 4,000 HP 200 resources

Strategic Raiding

Maximize Resource Theft

  • Use heavier units when your goal is resource stealing
  • Send more units to increase total carrying capacity
  • Target high-level bases for larger resource pools

Efficient Raiding

  • Scout first to assess if the target is worth the effort
  • Balance force size - don't over-commit to weak targets
  • Consider travel time when planning raid routes

Raiding vs Other Attack Types

Factor Raiding Conquering Destroying
Special units needed No General Special Forces
Repeatable Yes Base limit applies One-time
Outcome Resources Ownership Removal

Attack Limitations

  • 3 attacks per 12 hours per player per district (non-capital bases)
  • One active attack per specific base at a time
  • Cannot attack your own bases or squad members

December 11, 2025

⚠️ In case of any discrepancies, the in-game information in World War Online is the authoritative source of truth.