Bases in World War Online

World War Online features several types of bases, each with its own purpose and strategic importance:
- Headquarters Base - Your primary base that provides Iron production and unit training
- Capital Bases - Strategic conquest points in Capital Warfare that determine winners
- Military Bases - Specialized bases for training Special Forces units
- Resource Bases - Generate various resources (Money, Food, Brick, Iron)
- Mine Bases - Specialized in high-volume Iron production
Headquarters Base
Upon creating an account in World War Online, you will receive a Headquarters Base placed randomly in the territory of your Country, which cannot be relocated.
The Headquarters Base is your primary base that provides steady Iron production and serves as your main training facility where you can train Supreme Units and Generals. Upgrading your Headquarters increases your Iron production and provides additional strategic advantages. Although your Headquarters can be raided for resources, it cannot be conquered or destroyed.
Headquarters Defense Bonus
Districts containing your Headquarters provide enhanced defensive capabilities:
- 8 unit groups can be positioned for defense (instead of the standard 6)
- 4,000 normal units can be deployed (instead of the standard 3,000)
- This strategic advantage helps protect your command center and surrounding territory
- The headquarters defense bonus is indicated with a special badge in the district view
Headquarters Base Levels
| Base Level | Upgrade Time | XP Gained | Iron Production p/ hour | Upgrade Cost (Brick) |
|---|---|---|---|---|
| 1 | - | - | 1,650 | - |
| 2 | 2 minutes | 500 | 1,800 | 1,000 |
| 3 | 5 minutes | 625 | 1,950 | 2,000 |
| 4 | 10 minutes | 900 | 2,100 | 4,000 |
| 5 | 30 minutes | 1,350 | 2,250 | 8,000 |
| 6 | 1 hour | 2,000 | 2,400 | 16,000 |
| 7 | 2 hours | 2,900 | 2,550 | 32,000 |
| 8 | 4 hours | 4,000 | 2,700 | 50,000 |
| 9 | 8 hours | 5,350 | 2,850 | 75,000 |
| 10 | 12 hours | 7,000 | 3,000 | 100,000 |
Resource Bases
Resource Bases produce each type of resource in the game: Money, Iron, Food, and Brick. You can build up to 10 Resource bases per player, allowing you to specialize in the resources that support your strategic goals.
Base Construction Costs
Building Resource Bases requires WWO-Influence, with costs increasing based on how many resource bases you already own:
| Number of Resource Bases | Construction Cost (WWO) |
|---|---|
| 1 | 4 |
| 2 | 4 |
| 3 | 5 |
| 4 | 5 |
| 5 | 6 |
| 6 | 6 |
| 7 | 7 |
| 8 | 7 |
| 9 | 8 |
| 10 | 8 |
Resource Base Levels
| Base Level | Upgrade Time | XP Gained | Resource Production p/ hour | Upgrade Cost (Brick) |
|---|---|---|---|---|
| 1 | - | - | 640 | - |
| 2 | 2 minutes | 125 | 680 | 1,000 |
| 3 | 5 minutes | 156 | 720 | 2,000 |
| 4 | 10 minutes | 225 | 760 | 4,000 |
| 5 | 30 minutes | 337 | 800 | 8,000 |
| 6 | 1 hour | 500 | 840 | 16,000 |
| 7 | 2 hours | 725 | 880 | 32,000 |
| 8 | 4 hours | 1,000 | 920 | 50,000 |
| 9 | 8 hours | 1,337 | 960 | 75,000 |
| 10 | 12 hours | 1,750 | 1,000 | 100,000 |
Mine Bases
Mine Bases produce significantly more Iron than Resource bases but are limited to 4 per player. They have the highest Iron production rate among all base types, making them valuable for players who rely heavily on Armored and Sea units.
Base Construction Costs
Building Mine Bases requires WWO-Influence, with costs increasing for each additional mine:
| Number of Mine Bases | Construction Cost (WWO) |
|---|---|
| 1 | 8 |
| 2 | 10 |
| 3 | 12 |
| 4 | 14 |
Mine Base Levels
| Base Level | Upgrade Time | XP Gained | Iron Production p/ hour | Upgrade Cost (Brick) |
|---|---|---|---|---|
| 1 | - | - | 875 | - |
| 2 | 2 minutes | 125 | 1,000 | 1,000 |
| 3 | 5 minutes | 156 | 1,125 | 2,000 |
| 4 | 10 minutes | 225 | 1,250 | 4,000 |
| 5 | 30 minutes | 337 | 1,375 | 8,000 |
| 6 | 1 hour | 500 | 1,500 | 16,000 |
| 7 | 2 hours | 725 | 1,625 | 32,000 |
| 8 | 4 hours | 1,000 | 1,750 | 50,000 |
| 9 | 8 hours | 1,337 | 1,875 | 75,000 |
| 10 | 12 hours | 1,750 | 2,000 | 100,000 |
Military Bases
Military Bases are specialized bases that allow you to train Special Forces units. You can build up to 5 Military bases per player. These bases serve as forward operating positions and training facilities for your elite tactical units.
Base Construction Costs
Building Military Bases requires WWO-Influence at a fixed cost: - Construction Cost: 2 WWO-Influence per base
Military Base Levels
| Base Level | Upgrade Time | XP Gained | Upgrade Cost (Brick) |
|---|---|---|---|
| 1 | - | - | - |
| 2 | 2 minutes | 62 | 1,000 |
| 3 | 5 minutes | 78 | 2,000 |
| 4 | 10 minutes | 112 | 4,000 |
| 5 | 30 minutes | 168 | 8,000 |
| 6 | 1 hour | 250 | 16,000 |
| 7 | 2 hours | 362 | 32,000 |
| 8 | 4 hours | 500 | 50,000 |
| 9 | 8 hours | 668 | 75,000 |
| 10 | 12 hours | 875 | 100,000 |
Capital Bases
Capital Bases are special bases that are automatically generated inside world capitals during Capital Warfare events. These bases are fundamental to winning the game, as conquering and holding them earns points for both the Squad Leaderboard and Player Leaderboard.
Key Features: - Automatically created when a Capital Warfare event starts - Cannot be constructed by players - only conquered - Cannot be upgraded or modified - Cannot be destroyed - only conquered and defended - Earn competitive points for your squad and personal ranking when held - Strategic importance: Controlling capital bases is how squads win seasons and earn rewards
Capital Bases represent the ultimate strategic objectives in World War Online. Coordinating with your squad to conquer and defend these bases during Capital Warfare events is essential for achieving victory and climbing the leaderboards.
Automatic Base Defense
Your bases feature automatic defense setup to ensure they're never left completely undefended:
- Auto-Defense System: When you haven't created a defense setup yet or have insufficient units positioned, the system automatically sets up defenses using your strongest available units
- Smart Prioritization: The system prioritizes your largest unit groups first and maximizes unit type diversity to create a balanced defense
- Strategic Positioning: Units are placed strategically to maximize defensive effectiveness
- Fully Customizable: You can still edit and customize these automatic defenses at any time to match your preferred strategy
- Complete Control: You maintain full control over your defensive strategy while having a solid baseline defense automatically created
- Peace of Mind: Never worry about leaving a base undefended - the system has you covered
This feature is particularly useful when managing multiple bases, when you need to quickly set up defenses across your territory, or when enemy units in districts become visible and targetable.
Defense During Incoming Attacks
When enemy attacks target your base district, your defense enters a "pinned" state that restricts certain strategy changes. Understanding which strategies you can modify during active attacks gives you crucial tactical flexibility to counter incoming threats. For information on how Tactical Units interact with these dynamic strategies, see the Tactical Units guide.
What You Can Change (Dynamic Strategies)
Even when your defense is pinned, you retain control over dynamic positioning strategies. These flexible options allow you to respond tactically to incoming attacks:
| Strategy | Wave Entry | Description | Tactical Advantage |
|---|---|---|---|
| Ambush | Wave 4 | Units wait in concealed positions before engaging | Position units to counter attack formations after you see enemy composition; ideal for targeting Generals on Wave 11 |
| Flank | Wave 8 | Units maneuver to attack from advantageous positions | Adjust positioning mid-battle to exploit enemy weaknesses; can be set for any battle position |
Dynamic strategies give you the power to adapt your defense even after attacks launch. You can set up ambush positions to target incoming Generals, adjust flanking maneuvers to counter specific unit types, and fine-tune your tactical response based on enemy attack patterns.
What You Cannot Change (Static Strategies)
When your defense is pinned, these fundamental strategies become locked and cannot be modified:
| Strategy | Description | When to Configure |
|---|---|---|
| Default | Standard unit positioning with normal engagement | Set before attacks arrive; provides balanced all-purpose defense |
| Hold | Units maintain their positions defensively | Configure ahead of time for position-holding tactics |
| Conquer | General-focused strategy for preventing conquest | Establish before enemy conquest attempts begin |
| Destroy | Special Forces-focused strategy for preventing base destruction | Set up proactively when destruction threats are expected |
Static strategies form your defensive foundation. Since you cannot modify them during incoming attacks, plan your base defenses carefully before threats materialize.
Strategic Tips
Maximize your defensive advantage with these tactical approaches:
-
Set static defenses proactively: Configure Default, Hold, Conquer, and Destroy strategies before attacks arrive. Once enemies launch attacks, you lose the ability to adjust these foundational defenses.
-
Use dynamic strategies as counter-measures: Add Ambush or Flank strategies even after attacks have launched. If you see a General in an incoming attack, position Ambush units near the Wave 11 spawn points to eliminate the conquest threat.
-
Position Ambush for General elimination: When defending against conquest attempts, Ambush units entering on Wave 4 give you seven waves to thin enemy forces before the General arrives on Wave 11. Focus anti-infantry units in ambush positions near likely General spawn locations.
-
Adapt Flank positions to enemy composition: Since Flank units enter on Wave 8, you can adjust their positioning based on the enemy attack formation you observe. Counter infantry-heavy attacks with anti-infantry flankers, or respond to armored threats with appropriate unit types.
-
Layer your defenses: Combine static foundational strategies with dynamic tactical responses. Use Default or Hold strategies for your primary defense line, then supplement with Ambush or Flank units to create multi-layered defensive depth.
Related Guides
- Resources - Resource production and base upgrades
- Battle Rules - Conquest and destruction rules
- Tactical Units - Conquering and destroying bases
- Capital Warfare - Competing in Capital Warfare events
- Squad Leaderboard - Earning squad points through capital control
- Player Leaderboard - Individual ranking through capital conquest
⚠️ In case of any discrepancies, the in-game information in World War Online is the authoritative source of truth.