Bases in World War Online
World War Online features several types of bases, each with its own purpose and strategic importance:
- Headquarters Base - Your primary base that provides Iron production
- Capital Bases - Strategic conquest points (see more in Capital Warfare)
- Military Bases - Enhance unit training capabilities
- Resource Bases - Generate various resources (Money, Food, Brick)
- Mine Bases - Specialized in Iron production
Headquarters Base
Upon creating an account in World War Online, you will receive a Headquarters Base placed randomly in the territory of your Country, which cannot be relocated.
The Headquarters Base is your primary base that provides a steady Iron production and also acts as a Military Base, producing units. Upgrading your Headquarters allows you to increase your Resource Production and Increase your Daily Steal Capacity. Although your Headquarters can be raided, it cannot be Conquered or Destroyed.
How to Upgrade your Headquarters Base
Your Headquarters Base can be upgraded to increase its' benefits, namely to increase the production of Iron.
You can upgrade your Headquarters using Iron, and everytime it levels up you will get some XP besides increasing the Iron Production. If you want to accelerate the upgrade process, you can use WWO-Influence, the in-game currency of World War Online.
The production rate depends on the level of the Headquarters Base, where a higher level base produces more resources. Your production rate also dictates the amount of units that you can have in your army, as units have Upkeep.
Level 1-10
Base Level | Upgrade Time | XP | Iron Production p/ hour | Military Rank Required | Upgrade Cost (Iron) |
---|---|---|---|---|---|
1 | - | - | 6.000 | 0 | - |
2 | - | 1 | 6.375 | 0 | 20 |
3 | 1 minute | 175 | 6.750 | 5 | 45 |
4 | 1 minute | 175 | 7.125 | 5 | 48 |
5 | 1 minute | 175 | 7.500 | 5 | 50 |
6 | 2 minutes | 500 | 7.875 | 6 | 105 |
7 | 3 minutes | 1.000 | 8.250 | 7 | 165 |
8 | 4 minutes | 1.000 | 8.625 | 8 | 230 |
9 | 5 minutes | 1.000 | 9.000 | 9 | 300 |
10 | 10 minutes | 1.000 | 9.375 | 10 | 625 |
Level 11-20
Base Level | Upgrade Time | XP | Iron Production p/ hour | Military Rank Required | Upgrade Cost (Iron) |
---|---|---|---|---|---|
11 | 10 minutes | 1.500 | 9.750 | 11 | 650 |
12 | 15 minutes | 1.500 | 10.125 | 12 | 1.013 |
13 | 20 minutes | 1.500 | 10.500 | 13 | 1.400 |
14 | 20 minutes | 1.500 | 10.875 | 14 | 1.450 |
15 | 20 minutes | 2.000 | 11.250 | 15 | 1.500 |
16 | 20 minutes | 2.000 | 11.625 | 16 | 1.550 |
17 | 20 minutes | 3.000 | 12.000 | 17 | 1.600 |
18 | 20 minutes | 3.000 | 12.375 | 18 | 1.650 |
19 | 30 minutes | 3.000 | 12.750 | 19 | 1.700 |
20 | 30 minutes | 3.000 | 13.125 | 20 | 2.625 |
Level 21-30
Base Level | Upgrade Time | XP | Iron Production p/ hour | Military Rank Required | Upgrade Cost (Iron) |
---|---|---|---|---|---|
21 | 30 minutes | 4.000 | 13.500 | 21 | 2.700 |
22 | 45 minutes | 4.000 | 13.875 | 22 | 2.775 |
23 | 45 minutes | 5.000 | 14.250 | 23 | 2.850 |
24 | 45 minutes | 10.000 | 14.625 | 24 | 2.925 |
25 | 60 minutes | 10.000 | 15.000 | 25 | 3.000 |
26 | 60 minutes | 10.000 | 15.375 | 26 | 6.150 |
27 | 2 hours | 10.000 | 15.750 | 27 | 6.300 |
28 | 2 hours | 15.000 | 16.125 | 28 | 6.450 |
29 | 4 hours | 15.000 | 16.500 | 29 | 6.600 |
30 | 4 hours | 20.000 | 16.875 | 30 | 13.500 |
Level 31-40
Base Level | Upgrade Time | XP | Iron Production p/ hour | Military Rank Required | Upgrade Cost (Iron) |
---|---|---|---|---|---|
31 | 6 hours | 20.000 | 17.250 | 31 | 13.800 |
32 | 6 hours | 25.000 | 17.625 | 32 | 14.100 |
33 | 12 hours | 25.000 | 18.000 | 33 | 18.000 |
34 | 12 hours | 30.000 | 18.375 | 34 | 18.375 |
35 | 12 hours | 30.000 | 18.750 | 35 | 18.750 |
36 | 24 hours | 40.000 | 19.125 | 36 | 19.125 |
37 | 24 hours | 40.000 | 19.500 | 37 | 19.500 |
38 | 24 hours | 50.000 | 19.875 | 38 | 23.850 |
39 | 36 hours | 50.000 | 20.250 | 39 | 24.300 |
40 | 36 hours | 60.000 | 20.625 | 40 | 49.500 |
Level 41-50
Base Level | Upgrade Time | XP | Iron Production p/ hour | Military Rank Required | Upgrade Cost (Iron) |
---|---|---|---|---|---|
41 | 36 hours | 75.000 | 21.000 | 41 | 50.400 |
42 | 48 hours | 84.000 | 21.375 | 42 | 51.300 |
43 | 48 hours | 120.000 | 21.750 | 43 | 52.200 |
44 | 48 hours | 90.000 | 22.125 | 44 | 106.200 |
45 | 60 hours | 96.000 | 22.500 | 45 | 108.000 |
46 | 60 hours | 100.000 | 22.875 | 46 | 109.800 |
47 | 60 hours | 110.000 | 23.250 | 47 | 111.600 |
48 | 72 hours | 115.000 | 23.625 | 48 | 126.000 |
49 | 72 hours | 126.000 | 24.000 | 49 | 144.000 |
50 | 72 hours | 0 | 24.375 | 50 | 162.500 |
Capital Bases
Capital Bases are strategic conquest points that are essential for Capital Warfare. These bases serve as the backbone for territorial control and are instrumental in securing dominance in the game.
Key features of Capital Bases: - Limited to 5 per player - Can be conquered by enemy players using General units - Provide production benefits at a rate of 50% compared to similar level Headquarters Base - Cannot be constructed; they must be conquered from other players or NPCs - Located only in specific coordinates in each district (central areas) - Cost 0 WWO-Influence to acquire (through conquest) - Do not award experience points when acquired
Capital Bases support the following actions: - Defend (station units to protect the base) - Train (train units for your army)
Capital Bases provide modest resource production while offering strategic territorial control. As your capital base level increases, its production also increases according to the following progression:
Base Level | Production Rate |
---|---|
1 | 100 |
2 | 125 |
3 | 150 |
4 | 200 |
5 | 250 |
6 | 375 |
7 | 500 |
8 | 750 |
9 | 1000 |
10 | 1250 |
For more information on Capital Warfare mechanics, see the Capital Warfare guide.
Military Bases
Military Bases enhance your unit training capabilities by providing additional unit capacity and faster training times. These bases are essential for players who focus on military strength and conquest.
Key features of Military Bases: - Limited to 5 per player - Cost 2 WWO-Influence to construct - Provide higher unit production capacity compared to other base types - Grant 250 experience points when constructed - Can be upgraded to increase their effectiveness - Must be placed at valid locations on the map
Military Bases support the following actions: - Defend (station units to protect the base) - Train (train units for your army) - Destroy (can be destroyed by enemy Special Forces)
Military Bases' production rates increase significantly with each level:
Base Level | Production Rate |
---|---|
1 | 200 |
2 | 250 |
3 | 300 |
4 | 400 |
5 | 500 |
6 | 750 |
7 | 1000 |
8 | 1500 |
9 | 2000 |
10 | 2500 |
Strategically placing Military Bases near your frontlines can provide significant advantages during conflicts.
Resource Bases
Resource Bases generate various resources needed for your war effort. They can be specialized in one of the following resources: - Money - Used for training Air units and purchasing various assets - Food - Required for training Infantry units - Brick - Used for upgrading bases and fortifications
Key features of Resource Bases: - Limited to 10 per player - Cost 4 WWO-Influence to construct - Grant 500 experience points when constructed - Can be specialized to focus on a specific resource type - Production improves with each level upgrade - Must be placed at valid locations on the map
Resource Bases support the following actions: - Upgrade (increase production capacity) - Defend (station units to protect the base) - Train (train units for your army) - Destroy (can be destroyed by enemy Special Forces)
Resource Bases' production rates increase with each level:
Base Level | Production Rate |
---|---|
1 | 60 |
2 | 80 |
3 | 100 |
4 | 120 |
5 | 140 |
6 | 160 |
7 | 180 |
8 | 200 |
9 | 220 |
10 | 240 |
Balancing your resource production based on your current strategic needs is essential for efficient progress. Different resource types support different aspects of your war effort: - Money Resource Bases support Air unit training - Food Resource Bases support Infantry unit training - Brick Resource Bases support base upgrades
Mine Bases
Mine Bases are specialized in Iron production, which is the primary resource used for Armored and Sea unit training and Headquarters Base upgrades. These bases provide the highest Iron production rates in the game.
Key features of Mine Bases: - Limited to 4 per player - Cost 8 WWO-Influence to construct - Grant 500 experience points when constructed - Provide double the Iron production compared to standard Resource Bases - Can be targeted by enemies seeking to disrupt your resource production - Must be placed at valid locations on the map
Mine Bases support the following actions: - Upgrade (increase production capacity) - Defend (station units to protect the base) - Train (train units for your army) - Destroy (can be destroyed by enemy Special Forces)
Mine Bases' production rates increase with each level:
Base Level | Production Rate |
---|---|
1 | 120 |
2 | 160 |
3 | 200 |
4 | 240 |
5 | 280 |
6 | 320 |
7 | 360 |
8 | 400 |
9 | 440 |
10 | 480 |
Protecting your Mine Bases should be a priority, as they provide essential resources for your Armored and Sea units, which form the backbone of many military strategies.
Base Limits and Costs
Each type of base has a limit to how many you can own, a cost to construct, and provides experience points when built:
Base Type | Maximum Allowed | Cost (WWO-Influence) | Experience Points |
---|---|---|---|
Headquarters | 1 | 20 | 2000 |
Capital | 5 | 0 | 0 |
Military | 5 | 2 | 250 |
Resource | 10 | 4 | 500 |
Mine | 4 | 8 | 500 |
Strategically diversifying your base portfolio is essential for balanced gameplay. As you progress in military rank, consider expanding your network of bases to maximize resource production and military capabilities.
Base Upgrades and Resource Requirements
All bases except Capital Bases can be upgraded using Brick resources. The upgrade costs increase with each level and provide increased production rates.
Upgrading bases requires: - Sufficient Brick resources - Meeting the military rank requirement for the upgrade - Waiting for the upgrade timer to complete (can be accelerated with WWO-Influence)
As you upgrade your bases, you'll receive experience points and increased resource production rates, enhancing your overall military capabilities.
Base Placement Rules
When placing bases on the map, you must follow certain rules: - Bases must be placed at valid coordinates within districts - Different base types have different placement restrictions - Capital Bases have special placement coordinates in central district areas - Your base network should be strategically planned to maximize territorial control and resource efficiency
Base Protection and Conquest
All bases except for your Headquarters can be conquered or destroyed: - Capital Bases can be conquered using General units (see Capital Warfare) - Resource, Mine, and Military bases can be destroyed using Special Forces units (see Tactical Units)
To protect your bases, consider: - Stationing defensive units at vulnerable bases - Creating a network of bases that can support each other - Upgrading bases to increase their defensive capabilities - Joining a squad for mutual protection and support