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Bases in World War Online

What is the HQ base?

World War Online features several types of bases, each with its own purpose and strategic importance:

  • Headquarters Base - Your primary base that provides Iron production
  • Capital Bases - Strategic conquest points (see more in Capital Warfare)
  • Military Bases - Enhance unit training capabilities
  • Resource Bases - Generate various resources (Money, Food, Brick)
  • Mine Bases - Specialized in Iron production

Headquarters Base

Upon creating an account in World War Online, you will receive a Headquarters Base placed randomly in the territory of your Country, which cannot be relocated.

The Headquarters Base is your primary base that provides a steady Iron production and also acts as a Military Base, producing units. Upgrading your Headquarters allows you to increase your Resource Production and Increase your Daily Steal Capacity. Although your Headquarters can be raided, it cannot be Conquered or Destroyed.

How to Upgrade your Headquarters Base

Your Headquarters Base can be upgraded to increase its' benefits, namely to increase the production of Iron.

You can upgrade your Headquarters using Iron, and everytime it levels up you will get some XP besides increasing the Iron Production. If you want to accelerate the upgrade process, you can use WWO-Influence, the in-game currency of World War Online.

The production rate depends on the level of the Headquarters Base, where a higher level base produces more resources. Your production rate also dictates the amount of units that you can have in your army, as units have Upkeep.

Level 1-10

Base Level Upgrade Time XP Iron Production p/ hour Military Rank Required Upgrade Cost (Iron)
1 - - 6.000 0 -
2 - 1 6.375 0 20
3 1 minute 175 6.750 5 45
4 1 minute 175 7.125 5 48
5 1 minute 175 7.500 5 50
6 2 minutes 500 7.875 6 105
7 3 minutes 1.000 8.250 7 165
8 4 minutes 1.000 8.625 8 230
9 5 minutes 1.000 9.000 9 300
10 10 minutes 1.000 9.375 10 625

Level 11-20

Base Level Upgrade Time XP Iron Production p/ hour Military Rank Required Upgrade Cost (Iron)
11 10 minutes 1.500 9.750 11 650
12 15 minutes 1.500 10.125 12 1.013
13 20 minutes 1.500 10.500 13 1.400
14 20 minutes 1.500 10.875 14 1.450
15 20 minutes 2.000 11.250 15 1.500
16 20 minutes 2.000 11.625 16 1.550
17 20 minutes 3.000 12.000 17 1.600
18 20 minutes 3.000 12.375 18 1.650
19 30 minutes 3.000 12.750 19 1.700
20 30 minutes 3.000 13.125 20 2.625

Level 21-30

Base Level Upgrade Time XP Iron Production p/ hour Military Rank Required Upgrade Cost (Iron)
21 30 minutes 4.000 13.500 21 2.700
22 45 minutes 4.000 13.875 22 2.775
23 45 minutes 5.000 14.250 23 2.850
24 45 minutes 10.000 14.625 24 2.925
25 60 minutes 10.000 15.000 25 3.000
26 60 minutes 10.000 15.375 26 6.150
27 2 hours 10.000 15.750 27 6.300
28 2 hours 15.000 16.125 28 6.450
29 4 hours 15.000 16.500 29 6.600
30 4 hours 20.000 16.875 30 13.500

Level 31-40

Base Level Upgrade Time XP Iron Production p/ hour Military Rank Required Upgrade Cost (Iron)
31 6 hours 20.000 17.250 31 13.800
32 6 hours 25.000 17.625 32 14.100
33 12 hours 25.000 18.000 33 18.000
34 12 hours 30.000 18.375 34 18.375
35 12 hours 30.000 18.750 35 18.750
36 24 hours 40.000 19.125 36 19.125
37 24 hours 40.000 19.500 37 19.500
38 24 hours 50.000 19.875 38 23.850
39 36 hours 50.000 20.250 39 24.300
40 36 hours 60.000 20.625 40 49.500

Level 41-50

Base Level Upgrade Time XP Iron Production p/ hour Military Rank Required Upgrade Cost (Iron)
41 36 hours 75.000 21.000 41 50.400
42 48 hours 84.000 21.375 42 51.300
43 48 hours 120.000 21.750 43 52.200
44 48 hours 90.000 22.125 44 106.200
45 60 hours 96.000 22.500 45 108.000
46 60 hours 100.000 22.875 46 109.800
47 60 hours 110.000 23.250 47 111.600
48 72 hours 115.000 23.625 48 126.000
49 72 hours 126.000 24.000 49 144.000
50 72 hours 0 24.375 50 162.500

Capital Bases

Capital Bases

Capital Bases are strategic conquest points that are essential for Capital Warfare. These bases serve as the backbone for territorial control and are instrumental in securing dominance in the game.

Key features of Capital Bases: - Limited to 5 per player - Can be conquered by enemy players using General units - Provide production benefits at a rate of 50% compared to similar level Headquarters Base - Cannot be constructed; they must be conquered from other players or NPCs - Located only in specific coordinates in each district (central areas) - Cost 0 WWO-Influence to acquire (through conquest) - Do not award experience points when acquired

Capital Bases support the following actions: - Defend (station units to protect the base) - Train (train units for your army)

Capital Bases provide modest resource production while offering strategic territorial control. As your capital base level increases, its production also increases according to the following progression:

Base Level Production Rate
1 100
2 125
3 150
4 200
5 250
6 375
7 500
8 750
9 1000
10 1250

For more information on Capital Warfare mechanics, see the Capital Warfare guide.

Military Bases

Military Bases enhance your unit training capabilities by providing additional unit capacity and faster training times. These bases are essential for players who focus on military strength and conquest.

Key features of Military Bases: - Limited to 5 per player - Cost 2 WWO-Influence to construct - Provide higher unit production capacity compared to other base types - Grant 250 experience points when constructed - Can be upgraded to increase their effectiveness - Must be placed at valid locations on the map

Military Bases support the following actions: - Defend (station units to protect the base) - Train (train units for your army) - Destroy (can be destroyed by enemy Special Forces)

Military Bases' production rates increase significantly with each level:

Base Level Production Rate
1 200
2 250
3 300
4 400
5 500
6 750
7 1000
8 1500
9 2000
10 2500

Strategically placing Military Bases near your frontlines can provide significant advantages during conflicts.

Resource Bases

Resource Bases generate various resources needed for your war effort. They can be specialized in one of the following resources: - Money - Used for training Air units and purchasing various assets - Food - Required for training Infantry units - Brick - Used for upgrading bases and fortifications

Key features of Resource Bases: - Limited to 10 per player - Cost 4 WWO-Influence to construct - Grant 500 experience points when constructed - Can be specialized to focus on a specific resource type - Production improves with each level upgrade - Must be placed at valid locations on the map

Resource Bases support the following actions: - Upgrade (increase production capacity) - Defend (station units to protect the base) - Train (train units for your army) - Destroy (can be destroyed by enemy Special Forces)

Resource Bases' production rates increase with each level:

Base Level Production Rate
1 60
2 80
3 100
4 120
5 140
6 160
7 180
8 200
9 220
10 240

Balancing your resource production based on your current strategic needs is essential for efficient progress. Different resource types support different aspects of your war effort: - Money Resource Bases support Air unit training - Food Resource Bases support Infantry unit training - Brick Resource Bases support base upgrades

Mine Bases

Mine Bases are specialized in Iron production, which is the primary resource used for Armored and Sea unit training and Headquarters Base upgrades. These bases provide the highest Iron production rates in the game.

Key features of Mine Bases: - Limited to 4 per player - Cost 8 WWO-Influence to construct - Grant 500 experience points when constructed - Provide double the Iron production compared to standard Resource Bases - Can be targeted by enemies seeking to disrupt your resource production - Must be placed at valid locations on the map

Mine Bases support the following actions: - Upgrade (increase production capacity) - Defend (station units to protect the base) - Train (train units for your army) - Destroy (can be destroyed by enemy Special Forces)

Mine Bases' production rates increase with each level:

Base Level Production Rate
1 120
2 160
3 200
4 240
5 280
6 320
7 360
8 400
9 440
10 480

Protecting your Mine Bases should be a priority, as they provide essential resources for your Armored and Sea units, which form the backbone of many military strategies.

Base Limits and Costs

Each type of base has a limit to how many you can own, a cost to construct, and provides experience points when built:

Base Type Maximum Allowed Cost (WWO-Influence) Experience Points
Headquarters 1 20 2000
Capital 5 0 0
Military 5 2 250
Resource 10 4 500
Mine 4 8 500

Strategically diversifying your base portfolio is essential for balanced gameplay. As you progress in military rank, consider expanding your network of bases to maximize resource production and military capabilities.

Base Upgrades and Resource Requirements

All bases except Capital Bases can be upgraded using Brick resources. The upgrade costs increase with each level and provide increased production rates.

Upgrading bases requires: - Sufficient Brick resources - Meeting the military rank requirement for the upgrade - Waiting for the upgrade timer to complete (can be accelerated with WWO-Influence)

As you upgrade your bases, you'll receive experience points and increased resource production rates, enhancing your overall military capabilities.

Base Placement Rules

When placing bases on the map, you must follow certain rules: - Bases must be placed at valid coordinates within districts - Different base types have different placement restrictions - Capital Bases have special placement coordinates in central district areas - Your base network should be strategically planned to maximize territorial control and resource efficiency

Base Protection and Conquest

All bases except for your Headquarters can be conquered or destroyed: - Capital Bases can be conquered using General units (see Capital Warfare) - Resource, Mine, and Military bases can be destroyed using Special Forces units (see Tactical Units)

To protect your bases, consider: - Stationing defensive units at vulnerable bases - Creating a network of bases that can support each other - Upgrading bases to increase their defensive capabilities - Joining a squad for mutual protection and support